<Spell Name="Mage s Disjunction">
  <school>abjuration</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>sorcerer wizard 9</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V</components>
  <costly_components>0</costly_components>
  <range>close (25 ft. + 5 ft. 2 levels)</range>
  <area>all magical effects and magic items within a 40-ft.-radius burst, or one magic item (see text)</area>
  <effect>
  </effect>
  <targets>
  </targets>
  <duration>1 minute level</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Will negates (object)</saving_throw>
  <spell_resistence>no</spell_resistence>
  <description>All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell. An item in a creature s possession uses its own Will save bonus or its possessor s Will save bonus, whichever is higher. If an item s saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed. You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined. You can also use this spell to target a single item. The item gets a Will save at a -5 penalty to avoid being permanently destroyed. Even artifacts are subject to mage s disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. If successful, the artifact s power unravels, and it is destroyed (with no save). If an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. These abilities cannot be recovered by mortal magic, not even miracle or wish. Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Mage s Disjunction&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;abjuration &lt;b&gt;Level &lt; b&gt;sorcerer wizard 9&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;close (25 ft. + 5 ft. 2 levels)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Area &lt; b&gt;all magical effects and magic items within a 40-ft.-radius burst, or one magic item (see text)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 minute level&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Will negates (object) &lt;b&gt;Spell Resistance &lt; b&gt;no&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined.&lt; p&gt;&lt;p&gt;That is, spells and spell-like effects are unraveled and destroyed completely (ending the effect as a &lt;i&gt;dispel magic&lt; i&gt; spell does), and each permanent magic item must make a successful Will save or be turned into a normal item for the duration of this spell.&lt; p&gt;&lt;p&gt;An item in a creature s possession uses its own Will save bonus or its possessor s Will save bonus, whichever is higher. If an item s saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.&lt; p&gt;&lt;p&gt;You also have a 1% chance per caster level of destroying an &lt;i&gt;antimagic field&lt; i&gt;. If the &lt;i&gt;antimagic field&lt; i&gt; survives the &lt;i&gt;disjunction&lt; i&gt;, no items within it are disjoined.&lt; p&gt;&lt;p&gt;You can also use this spell to target a single item. The item gets a Will save at a -5 penalty to avoid being permanently destroyed. Even artifacts are subject to mage s &lt;i&gt;disjunction&lt; i&gt;, though there is only a 1% chance per caster level of actually affecting such powerful items. If successful, the artifact s power unravels, and it is destroyed (with no save). If an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. These abilities cannot be recovered by mortal magic, not even &lt;i&gt;miracle&lt; i&gt; or &lt;i&gt;wish&lt; i&gt;. Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;The duration increases to 10 minutes per caster level. The chance to destroy an antimagic field increases to 2% per caster level.&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>0</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>9</sor>
  <wiz>9</wiz>
  <cleric>NULL</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>9</SLA_Level>
  <domain>Magic</domain>
  <short_description>�Dispels magic, disenchants magic items.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells m mage-s-disjunction  Mage s Disjunction </linktext>
  <id>323</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>Wisdom</patron>
  <mythic_text>The duration increases to 10 minutes per caster level. The chance to destroy an antimagic field increases to 2% per caster level.</mythic_text>
  <augmented>
  </augmented>
  <mythic>1</mythic>
</Spell>